Ethnography In and Of the Archive, with Natalie Rothman
Ethnography Lab / Events / Events & Meetings / Methods Café

Ethnography In and Of the Archive, with Natalie Rothman

This session will consider what ethnography can bring to the study of archives, and what archives can bring to ethnographic study. About this event Please join the Ethnography Lab for our upcoming Methods Café, “Ethnography In and Of the Archive,” featuring Professor Natalie Rothman. Date/Time: March 8, 2022, 12 -1 pm ET Location: Zoom This … Continue reading

Methods Workshop: Software in Ethnographic Research: Methods & a Cautionary Tale from Qualitative Data Analysis & MediaCAT, Tuesday, February 8, 2022, 2 – 3pm ET
Ethnography Lab / Events / Events & Meetings / Methods Café

Methods Workshop: Software in Ethnographic Research: Methods & a Cautionary Tale from Qualitative Data Analysis & MediaCAT, Tuesday, February 8, 2022, 2 – 3pm ET

Please join the Ethnography Lab at the University of Toronto for a methods workshop: Software in Ethnographic Research: Methods & a Cautionary Tale from Qualitative Data Analysis & MediaCAT, featuring Zachary Batist and Alejandro Paz. Time/Date: Tuesday, February 8, 2022, 2 – 3pm ET Location: Zoom Description: Ever wondered what software programs might have to … Continue reading

Methods Café: “Gamestorming” w/Carsten Knoch
Events / Events & Meetings / Methods Café / Updates

Methods Café: “Gamestorming” w/Carsten Knoch

“Gamestorming” is a set of collaborative techniques — loosely structured like games — popular in private sector and nonprofit organizations. Gamestorming is used in group contexts to capture and process information, generate insights, solve problems and establish (or manufacture?) consensus. Usually, gamestorming activities take place during in-person meetings using white boards and sticky notes. During the pandemic, practitioners have increasingly adopted virtual whiteboards and other online tools to facilitate gamestorming. Gamestorming has come to be seen as a core tool in the “UX research” (user experience research) toolbox. Continue reading